Blog

Déjà Vu?
by Kasper Garst, 27th February 2018

Maybe that’s how Déjà Vu works? I had a clear image of Head Shed WWII’s briefing room in my head and Emily’s concept art has just replicated it, and it’s left me feeling a little bit like I’ve been here before.

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Great news getting selected to attend Games Finance Market 2018!
by Kasper Garst, 25th February 2018

There I said it, and yes it’s more stuff about project finance and not about the project, but there is no way I’d leave folks hanging on the result of our application.

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by Kasper Garst, 08th February 2018

So much stuff around here is hush hush and I’m terrible at keeping secrets, but when it comes to Head Shed, I really do have to keep a lid on most of the juicy details and it’s driving me mad.

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Sean Mackey joins the team!
by Kasper Garst, 28th January 2018

Our map marking's team have secured the services of Sean "seanders" Mackey, a veteran of the competitive CS:GO scene.

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Nato map markings
by Kasper Garst, 21st January 2018

Taking up my usual position as fly on the wall, I attended this week’s initial meeting of the map markings team. It turns out that the development of our map markings is far from a simple task, many ideas and solutions are up for debate but it’s under wraps for now.

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The guys returned from Games London Pitch Bootcamp 2018
by Kasper Garst, 17th January 2018

The guys returned from Games London Pitch Bootcamp 2018 in a very buoyant mood. I spoke to Connor late last week, and in addition to overcoming his pitching nerves and gaining a better understanding of what Keith is talking about regarding funding, Connor had this to say

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